GAME DESIGN

ILLUSTRATOR

SOLO PROJECT

MAY 2025

CONTEXT

Kangaroo Court is chaotic party-debate courtroom roleplaying game where players must argue their case using the most absurd evidence with even more absurd reasoning.

The game began as a rapid prototype for the UC Davis Game Dev & Arts Club 2025 Spring Game Jam. Originally built around a themed prompt, the project quickly evolved through playtests into a focused party game centered on player storytelling and group dynamics. After the jam, I continued developing the game independently.

DESIGN CHALLENGE

How can the game balance structured gameplay with player-led storytelling to create an engaging experience for every player?

How can the game balance structured gameplay with player-led storytelling to create an engaging experience for every player?

MY ROLE

Design and develop the core game mechanics. Create a consistent visual identity including the logo, packaging, and overall game materials.

OBJECTIVES

  • Prioritize improvisation and player storytelling as the core game mechanic.

  • Simplify rules for quick player onboarding.

  • Emphasize player interactions and humor over complex systems.

  • Create a structured foundation that provides direction and creative flexibility.

GAME RULEBOOK

GAME RULEBOOK

PROTOTYPING DOCUMENTATION

Documentation photos of each playtesting cycle, from paper prototype to final prototype.

Initial paper prototypes created during the game jam.

Addition of Witness costume props and refined game mechanics.

Introduced cardboard assets and paper-printed cards.

Final prototype featuring printed designed cards and physical gavel.

Initial paper prototypes created during the game jam.

Introduced cardboard assets and paper-printed cards.

Addition of Witness costume props and refined game mechanics.

Final prototype featuring printed designed cards and physical gavel.

FULL CASE STUDY IN PROGRESS!

REFLECTION

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